I wanted to make a fully simulated ship, damage included, but if I cannot find a way it’ll probably have to be the KSP way. Float rounding errors might get solved by reducing mass and thrust strength by a lot, though, if there are any.
I wanted to make a fully simulated ship, damage included, but if I cannot find a way it’ll probably have to be the KSP way. Float rounding errors might get solved by reducing mass and thrust strength by a lot, though, if there are any.