I’m playing with two meshes masking or “cutting out” (i.e. dissolving) another mesh.
As you can see from the “_result” image, it’s working pretty well.
But how do I fix the edges of the masks generated by my two meshes?
The edges are rounded instead of identical to the shape and dimensions of each masking mesh.
– notes
I’ve included my graph for the “grey” wall material (“_code” image below).
I’ve also applied a simple wireframe texture to the cone and cube, so you can see the generated masks and they’re default rounded corners.
– images
Thank you so much for your help.