How do I fix the mesh on my crouching functionality?

Hello,

I am having an issue with my crouch functionality. When my player crouches the capsule size shrinks but the mesh sticks to the top of the now smaller capsule.

Here is my first person viewport layout.

Here is my BP for crouching.

Here is my player in the level before crouching with capsule set to visible.

Here is my player after crouching in game.

I am using Metahumans for my main players character. What can I do to fix the mesh position issue after crouching?

I fixed the issue by adjusting the lerp multiply pin to a number between -1 and -2.