I am working on an animation but retargeting destroyed my skeletal mesh
I have tried to retarget an animation from mocap data I recorded. After the retargeting some of the end points of my skeletal mesh spread out really far. I used this tutorial to get me through the process:
I tried to Recursively Set Translation Retargeting Skeleton. After it showing no effect I retarget the animation again. It seems after that the animation was rotated a little. Then I tried to just retarget the endpoints to the next bone (e.g. hand_End to hand, lower_arm to hand and so forth). No effect. When I double click the skeleton it looks as usual. But when I try to retarget the animation again the small viewport shows me the distorted mesh.
I seriously don’t know how to search for an answer. Can anyone help pls