So I am using two methods to create a wound system on my enemies. The thing is, they both seem to have separate issues. Any help would be greatly appreciated!
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The first method is by Ryan Brucks, but I can’t seem to get it to work. I’ve baked textures, made multiple render targets, used pre-skinned local positions, created materials, and used complex line traces. The best I’ve done is make it so that it paints a circular wound in the middle of the main render target/texture, but nothing more. It doesn’t paint the wound where it was actually hit.
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The second method, by Tom Looman, has worked so far, but it seems limited because you can only create so many wounds before performance tanks. I haven’t really tested the limits of it, but that is what is stated in the article.
This is the video by Ryan Brucks → Character Damage using Render Targets in UE4
This is the article by Tom Looman → Rendering Wounds on Characters - Tom Looman