How do I fix my wound system that uses render targets.

So I am using two methods to create a wound system on my enemies. The thing is, they both seem to have separate issues. Any help would be greatly appreciated!

  1. The first method is by Ryan Brucks, but I can’t seem to get it to work. I’ve baked textures, made multiple render targets, used pre-skinned local positions, created materials, and used complex line traces. The best I’ve done is make it so that it paints a circular wound in the middle of the main render target/texture, but nothing more. It doesn’t paint the wound where it was actually hit.

  2. The second method, by Tom Looman, has worked so far, but it seems limited because you can only create so many wounds before performance tanks. I haven’t really tested the limits of it, but that is what is stated in the article.

This is the video by Ryan Brucks → Character Damage using Render Targets in UE4

This is the article by Tom Looman → Rendering Wounds on Characters - Tom Looman