So I made a simple cube, and scaled the z axis down so it looks like a tile. I need this tile to rotate when clicked on, and my blueprint does this fine, except the tile looks like it is rotating about an origin outside of itself (ie it looks weird).
I think when I scaled down the cube, the origin of the model didn’t move, and my model now rotates around that origin. How do I change this?
I figured out the issue, and it has nothing to do with the models origin. Apparently UE4 is so helpful that it will actually move objects on its own so that they don’t clip through any floors you set up. My tiles were so close to the ground that UE4 would move them up so the edges wouldn’t clip through the floor when they rotated, and then back down so that the tiles would rest on the floor again.