When bending over a bit via an animation, my MetaHuman’s top pops out of her bottom clothing mesh. When I disable the Post Process Blueprint, the pop does not occur, yet the head is no longer following the same animation in this state. Is this an issue with the long sleeve shirt? Has anyone solved this? Thank you for your time.
Could you please let me know if you know or solved any additional causes for this problem?
No, I have not been able to figure out anything. I’m considering using another shirt; thus the already limited clothing has become more limited.
I found a solution. Set the Anim Class of the Face, Feet, Torso, and Legs to AnimPreviewAttachInstance
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