I created my own character and it’s movement blueprint script. When i’m rotating up&down, there is a weird thing. Not only camera rotating, but whole character, it’s looking stupid. So, how can I rotate only camera, but not whole character?
Try attaching a SpringArm on the character, then attach the camera to that.
This allows you to constrain the camera on different rotation axes.
There is UseControllerRotation Pitch and Yaw in character settings. Your character rotates up and down because of Pitch, so disable it.