How do i fix Blueprint Runtime Error: "Accessed None Error for bad cast

Trying to get my Camera Location from the character. Because im am getting the Blueprint Runtime Error: "Accessed None trying to read property ’ Error For my bad cast to

how do i make this a good cast to so it will just look at player location for the camera?

If you’re getting the error from the cast, it means the player character is not a Char_BP.

I dont quite understand that since Char_BP is the actual Player character, is there any elaboration.

Put a print node on the ‘cast failed’ pin. If that pin is firing, it means your player is not of type Char_BP, despite what you may think… :wink:

First off where are you casting from what blueprint are we looking at in the picture

explained alot better thanks. Also i figured it out the object and Character reference have no relation was the problem but it is fixed now thanx again