How do i fix Blueprint Runtime Error: "Accessed None Error for bad cast

Trying to get my Camera Location from the character. Because im am getting the Blueprint Runtime Error: "Accessed None trying to read property ’ Error For my bad cast to

how do i make this a good cast to so it will just look at player location for the camera?

I dont quite understand that since Char_BP is the actual Player character, is there any elaboration.

Put a print node on the ‘cast failed’ pin. If that pin is firing, it means your player is not of type Char_BP, despite what you may think… :wink:

First off where are you casting from what blueprint are we looking at in the picture

explained alot better thanks. Also i figured it out the object and Character reference have no relation was the problem but it is fixed now thanx again

If you’re getting the error from the cast, it means the player character is not a Char_BP.