How do I find the nearest spline and only follow that one?

In my BP I have it so when I press E (Boolean is set to true when overlapping a box component and false when overlap ends) my character follows a spline. This mostly works fine, but when there is more than one of the actors that contains the spline my character follows a random spline instead of only the one next to it. Is there a way to have the actor only detect the nearest spline and follow that one?

Hey @Turts.p!

Check out this thread that appears to have the solution you are looking for:

Let me know if the above works for you!

This solved my problem, along with moving the spline follow into the spline BP. Thank you.