I’m trying to make a mechanic where the player can pick up a box and then put it down again. However, when the player puts down the object, then the box becomes halfway submerged into the floor. I’m guessing this is because the height of the level floor is set at a height lower than the floor, but I’m not sure.
I saw a question similar to this from 2014 but I don’t know if it is relevant anymore as I am using Unreal Engine 5 and not 4(?). I’m also very much a beginner in programming and Unreal Engine, and I don’t even know if finding the height of the level floor is relevant to my issue! So, any help would be greatly appreciated, thanks!