Hello everyone
I’m new to Unreal. Came with Unity.
You can offer solutions in Blueprints and C++
The following questions are attached:
- I use a mono-sized font
- I need to automatically split the text into pages and therefore I want to know how many visible characters to fit in a text widget.
There are a few questions:
-
How can I get the maximum number of visible text characters in a text widget? For example, a text field with dimensions (x:500, y: 500) accommodates so many visible characters.
-
How do I get the dimensions (x,y) of any widget relative to canvas? For example, the size of an empty text field. ( ( In Unity - rect\rect transform)
-
How can I get the size of one character (x,y)?
It will be cool if you can suggest an answer or direction in search of an answer to one of the above questions.
Thank you for your help!