How do I find a specific object in the world outliner from the Output Log

I’m building a game in UE5.2 and got an error in the output log. I know how to fix the bug, but cannot find the specific BP it is referencing.
How does the Output Log name the specific game world objects?
In this case, does “PersistentLevel.BP_SnappyRoad6_16” refer to “SnappyRoad” instance number 6? and does the “_16” refer to the 16th parameter in the blueprint, or to the 16th instance?

Error message: "LogScript: Warning: Accessed None trying to read property StaticMesh BP_SnappyRoad_C /Game/NOX/MAPS/FILM/NOX_EXT_CITYSCAPE.NOX_EXT_CITYSCAPE:PersistentLevel.BP_SnappyRoad6_16

Function /Game/SnappyRoads/Blueprints/BP_SnappyRoad.BP_SnappyRoad_C:GetMeshLength:0044 "

Many thanks. L

You’ll get this error after stopping play. Just click on the link in the error at the far right hand end, it will take you to the offending node.