So i have a game that tests perfectly fine on windows with no issues. On android the game also works mostly fine, the frame rate is even pretty good, but about 30 seconds to a couple minutes into the game it crashes on android. I dont see any errors in the output log if i launch it and I mean the android device doesnt display anything on an actual build. What is the process of hunting this down? Does Unreal or Android studio have built in tools to allow me to see the errors so I can know why the crash is happening on mobile?