I don’t think there is a blueprint node to “get” the parent class. But if you know the parent class that you want to check against, the Class Is Child Of node should do the trick.
Hello there. Stormrage’s suggestion worked for me, but can you elaborate on what you were saying please? If there’s a second way I’d like to learn it too haha.
You can also make a variable for just about anything. Depending on what you want to do, sometimes this is more practical than casting (which is best used for collision-based events), and is arguably more performant than getting all actors of class, and filtering by does implement interface. But it is still a hard reference.