Hi, sorry for bump this up again, but I was able to add a USTRUCT inside a data table(just for the sake of organization) and that STRUCT contains a TArray of UAnimMontages(which is basically the set of animations to play with that weapon specifically). Although playing those animations on the server is fine, on the client I can never find those animations… Is Pointers inside Ustructs replicated if we add a UPROPERTY on it?
If I ask to print the variable name it shows the proper names of the animations, but we can never play it from the client sides.