I think I expressed myself inaccurately. I did not mean that I created a new UCLASS class. I was asking which way would be most appropriate to create new header/source files for a new USTRUCT. Should I add a C++ asset without inheritance from the content browser menu or create the header files directly in visual studio? I first tried to create a USTRUCT directly from the content browser as an asset, but I could not figure out how to reference the struct in my C++ code… Which is why I thought that we need to define USTRUCTs in c++ files if we want to access them in C++. Currently, I have defined it inside the header/source files of my Singleton Class, but I would like to move the definition into a seperate header/source file.
Im sorry about my misleading comment above.