My first-person view character is standing on a platform which is moving in a straight line through a tunnel. The tunnel is a blueprint actor class and inside this blueprint are instances of another class. This child class moves a cube from the ceiling to the floor of the tunnel using a timeline node. The idea is to slowly rotate the parent tunnel blueprint as the platform moves through it, with all the child class instances rotating in unison as the cubes move from ceiling to floor.
These child class instances have a public variable which should let me set a delay before triggering the timeline animation. My problem is that because they are child actors of the parent tunnel class I cant see a way to set the value of the variable. It would be great if when selecting each instance of the child class from the component list of the parent class, I would see a details panel of the child class instance with it’s public variable visible.
I hope this makes sense, I’m a UE4 noob so I might be going about this completely the wrong way.