Hi all,
So I’ve exported animation from Maya to Unreal many many times over the years, but Metahumans has me stumped.
I can setup a HumanIK rig no problem, but it uses the “root_drv” tree. And that doesn’t work! By which I mean, I can’t then export the animation as far as I can see. Does anyone know how?? Thanks in advance for any advice!
AC