How do I export a fixture with motion added in DMX to 3dsmax as an animated mesh?

Hello everyone.
I have a very annoying problem right now.
I want to add Pan and Tilt movements to a light fixture in DMX, then convert it to an animated mesh such as FBX and export it to 3dsmax, but I don’t know how to do that.
The movement of the light fixtures is controlled in grandMA2 using artnet. So the keys recorded in UE are saved as floats and not as xyz values.
My vague idea is to convert the float animation keys to xyz, bake the animation keys to the light fixtures, then convert to FBX and export to 3dsmax. However, I don’t know how to do this either.
There may be a simpler way.

I am new to UE and my knowledge is lacking.
If you have a better method, I would appreciate it if you could let me know.

Thank you.