I’ve now got an RTX 30 GPU, but I see no discernible difference when ray tracing is enabled. I thought that maybe that shadow casting for Niagara fluid simulations would just magically start working. Is there something I need to do in order to enable that feature? Attached is a screenshot of the Cast Shadow option. I enable it, but there are no shadows.
Besides shadow casting fluids, what other ways are there to test the RTX? Some people mention mirror reflections. I’m a total n00b when it comes to UE 5. 1, so what would be the simplest way to make a mirror?
Thanks for your time.