Hi,
I can’t make a UStaticMeshComponent collide.
Collisions are set to block all, both in editor and in c++.
The mesh has a collision box, and complex collision is enabled.
I have tried many options, only the capsule component is allowed to collide.
There seems to be something special going on with capsulecomponent/rootcomponent but i can’t find any doc about that.
I am not allowed to set the mesh component as root component in the editor, and when i do it in c++ all my moves are going crazy.
What’s the trick ?
Thanks
Cedric