I’ve created a new project in 5.4 using the CitySample. After I migrated some assets from a previous project in 5.3, I noticed that my cloth physics aren’t working. No cloth simulation is happening whatsoever. In play, blueprint editors, mesh editors, nothing. If I enter “p.ClothPhysics 1” into the console it all works again… until I restart Unreal.
I assume there’s some project setting buried somewhere that would control this, but I cannot find it to save my life. I have thoroughly compared project settings with my old project and everything that could possibly be relevant is the same as far as I can tell. I’m obviously missing something, but I have no idea where to look at this point.
In DefaultEngine.ini, under [ConsoleVariables] there’s a line that says “p.ClothPhysics=0”. Deleting that resolved the issue. Surely there’s something in the editor itself that controls this though… right?
in the blueprint,select the skeletal mesh,search for “cloth” on the details panel.ther are several options about cloth physics there.
It’s not an issue with a specific blueprint, it’s that cloth physics were disabled for the entire project. As I said I got around it by manually editing the DefaultEngine config file, but there should be a way to fix that in the editor itself, I would think.
The problem is solved for me, and if the manual edit is the only way then so be it, but I’m hoping there’s a better answer in case I run into another problem like this in the future.