I am about a month into using Unreal tech so bare with me please
So I have a door that I rigged and Animated - brought it in as a skel mesh - In a CLASS blueprint I have a trigger volume that once I cross into it I can press âFâ and it triggers the Open door animation as well as close door animation - only trouble is it has no collision - How do I edit collision on a rigged asset?
How do I export If possible Collision for a rigged Door - Do I bind the collision to the bones and do the UCX_***
What is the process for this?
Thank you