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How do I edit collision on a skeletal mesh?

If you have a sci fi door that has complex animations - but once they are done the doors spread apart opening the door how do you get the UCX collision in Maya to do export to Unreal along with the rig - it seems to work for static objects but not rigged objects any Ideas?

You have to create a physic asset for your skeletal mesh -> there you can also choose the collision type :slight_smile: