How do I dynamically(runtime) move vertices of a static mesh?

You can’t change the vertices of a StaticMeshComponent but you can indeed do this with a dynamic mesh component, as per the wiki tutorial!

Personally I recommend you wait till 4.5 at which point you will have a fully functional use of dynamic meshes with collision in packaged games!

Epic member Ori Cohen made this possible for 4.5 !

:slight_smile:

Rama