Example. I have a static mesh, 4 vertices 2 triangles =  1 awesome programmer art,  that I imported from a 3d program. I want to be able to move one of the 4 vertices up/down how do I get the vertex?
I’ve seen some examples about creating dynamic meshes and I know I can create/delete/create but I just want to translate a vertex. 
Any help would be appreciated! 
Help me [forums.unrealengine.com ] you’re my only hope.
             
            
               
               
               
            
            
           
          
            
              
                Rama  
                (Rama)
               
                 
              
                  
                    September 20, 2014,  6:40am
                   
                   
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              You can’t change the vertices of a StaticMeshComponent but you can indeed do this with a dynamic mesh component, as per the wiki tutorial!
  
  
    
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Personally I recommend you wait till 4.5 at which point you will have a fully functional use of dynamic meshes with collision in packaged games!
Epic member Ori Cohen made this possible for 4.5 !
Rama
             
            
               
               
               
            
            
           
          
            
            
              where is the information about dynamic meshes for 4.5? thanks Rama
             
            
               
               
               
            
            
           
          
            
              
                Rama  
                (Rama)
               
                 
              
                  
                    September 21, 2014,  2:28pm
                   
                   
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Ori posted in the request page made by Dmacesic!
  
  
    
  Currently, collisions detection for procedural generated meshes require either pre-cooking, or an aggregate of simple shapes to approximate mesh shape. In all cases, to detect mesh collisions requires fiddling under the hood, linking extra PhysX...
   
  
    
    
  
  
 
Rama
             
            
               
               
               
            
            
           
          
            
              
                plangton  
                (plangton)
               
              
                  
                    September 14, 2015, 10:46am
                   
                   
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              you can apply a material to your static mesh. within the material the world position offset is where you can change the vertices