Example. I have a static mesh, 4 vertices 2 triangles = 1 awesome programmer art, that I imported from a 3d program. I want to be able to move one of the 4 vertices up/down how do I get the vertex?
I’ve seen some examples about creating dynamic meshes and I know I can create/delete/create but I just want to translate a vertex.
Any help would be appreciated!
Help me [forums.unrealengine.com ] you’re my only hope.
Rama
(Rama)
September 20, 2014, 6:40am
2
You can’t change the vertices of a StaticMeshComponent but you can indeed do this with a dynamic mesh component, as per the wiki tutorial!
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Personally I recommend you wait till 4.5 at which point you will have a fully functional use of dynamic meshes with collision in packaged games!
Epic member Ori Cohen made this possible for 4.5 !
Rama
where is the information about dynamic meshes for 4.5? thanks Rama
Rama
(Rama)
September 21, 2014, 2:28pm
5
Ori posted in the request page made by Dmacesic!
Currently, collisions detection for procedural generated meshes require either pre-cooking, or an aggregate of simple shapes to approximate mesh shape. In all cases, to detect mesh collisions requires fiddling under the hood, linking extra PhysX...
Rama
plangton
(plangton)
September 14, 2015, 10:46am
6
you can apply a material to your static mesh. within the material the world position offset is where you can change the vertices