How do I dynamically change the resolution of the pixel stream when running?

The following method does not work after being set

Hi there,

With Dynamic Resolution settings and blueprints that you’ve highlighted, you are able to change the resolution of your project depending on the GPU usage of the machine where the project is running.

Pixel Streaming then simply passes that video over WebRTC, where its quality is mainly dictated by the network connection. The main principle here is that the video encoder will try and encode the best quality image possible that is within the bitrate bounds. However, there are some parameters you can tweak to help you adjust the stream to your needs. For example, QP parameter will allow you to lock in the quality of the stream, regardless of the network connection quality, etc.

See more information on this here: Stream Tuning Guide | Unreal Engine 5.1 Documentation

How do I change the length and width of the video image passed by webrtc?

I hope this section answer your question.

Also, check out the Arcware CloudRT Streaming platform and its documentation.

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