I am running the Linux native UE5 editor. The Fab plugin is not working and has apparently been broken for months (at least since June ‘25). And, I do not want to fuss with the Epic Games Launcher which is failing to run in Wine.
When I attempt to download the assets I purchased from the Fab website, it directs me to get them via the plugin or launcher. I just want to be able to download the files directly from the website. This is not an unreasonable expectation.
Is there really no other way to download the content that I have paid for?
I’m investigating whether installing more packages might fix the problem with the Fab plugin, but I find it extremely concerning that there’s no alternative way to obtain paid-for assets outside EGL / Fab Plugin. There’s no reason to force people to install extra applications or plugins just to download some files unless Epic plans to leverage that requirement in some consumer-unfriendly, anti-competitive way.
Since I am using Unreal for work it would be nice to also use Unreal for my personal project, but this is making me seriously reconsider whether Unreal is the right engine for me outside of my day job.
There’s a third party flatpak that lets you download some assets but not all. I’m not sure how to tell which assets can be downloaded ahead of time, so I would suggest not buying anything on Fab just in case. (In my case I am trying to download a free asset – this also fails).
What I had to do was run a win 10 vm, install launcher and eos there, setup ssh keys and scp assets out into my main box. Not a fun time. Took a full day, absolute hell.
One strat that might be nice if you need repeated access to the fab marketplace is get a 50$ thinkpad off ebay image it with win 10, add a usb hdd if needed then download the assets that way and setup an artifactory or nfs server(cloud or self host) or such for your asset library and store them that way.
Another strat is to try to get epic games launcher working in wine/lutris/proton, this was a dead end for me though.