When i fire an arrow on an enemy i want the arrow to continue it’s movement and drag the enemy along from
where it hit, how can i do this? So far i’ve set the character the projectile so it won’t stop. I have a OnOverlap function to start the grab on the hit bone and hit location and on the tick event update the target location, but it’s giving me big offsets:
If i lift the projectile on the Eject mode you can clearly see he’s being grabbed but there is a huge offset: