I’m modding a game. I want to add a killstreak/counter system and item drop chance to it. I am capable of getting data from an actor but unable to add functions to it to launch events in another blueprint.
Using another blueprint I can pull the current enemies killed from the controlled character. I can’t wrap my head around on how to do the counter this way.
What I want to do are,
- Having a Retriggerable Delay reset each time the kill count goes up
- The killstreak timer ends after 5 seconds when kill count hasn’t gone up within that time.
- Each 10 kills adds 5% item drop chance
- Item drop chance also resets to 0% when killstreak ends
1 and 2 are mostly what I want. Helping me with 3 and 4. Kudos to you all.