I’m Trying to make Side scrolling shoot them up in Unreal.
How ever My character will not go up
I’ve tried disabling gravity, but then my input gets floaty and slow. I don’t want velocity period.
I’ve tried enabling gravity, but disabling the Z Axis (Character still fell for some reason).
I’ve tried using a physics constraint. But that still lead to my character falling.
I tried disabling physics…Didn’t work.
I went to character movement under planar movement tab and constrained the Z axis by 1 (My character doesn’t fall now, but it’s still floaty, and it doesn’t move up).
I tried increasing (and decreasing) the linear and Angular Damping. The character still floats by.