How do I disable cross-hairs and get my controls working in my packaged Oculus Rift project?

Hey guys, I have a few problems with oculus rift when using it with my packaged game.

When playing, cross-hair is slightly offset. Is there any way I can get rid of cross-hair completely? I’m using default blueprint first person.

Also, in packaged game, WASD or mouse will not move my controller and I am stuck in place.

Help would be greatly appreciated!

Hey homelesspie,

crosshair is enabled in MyHUD Blueprint in FPS template. In Event Graph, you can detach wire between Event Receive Draw HUD node and Draw Texture node to disable it. If you’d prefer, you can also add an offset to compensate for texture’s position ( Blueprint is placing texture in center of screen, but texture is not centered).

For your controls: have you made any modifications to player controls? Do they work as intended when you Play in Editor?