I have a game that has ray-tracing enabled on it, and it works. However, if I make a Win64 package of the game and run it on a different machine that doesn’t have an RTX GPU it will fall back to using non-RTX techniques.
Is there a way in code or blueprints to tell if RTX is supported / enabled?
For example, I would like to tell if it is enabled so that I can turn off certain lights and replace them with different kinds of lights - this is for both performance and visuals.
Thanks