How do I determine Agent properties in an OnDamaged event?

Hi Dad, so to know which weapon was used, I believe you can only use conditional_button_device.IsHolding[] methods to determine which weapon the instigator of the damage is holding (at the time of the damage, might not work with rocket launchers since they’re not hitscan).
You’ll need to create one conditional button per weapon available on your map and ‘map’ them all to your Verse file!

What do you mean by all props of the agent ?