How do I detect collision between a static mesh and actor?

Hi, I have a static mesh component (a cone) on my player character. How do I get other actors to detect this static mesh when my static mesh bumps into them?

In details of your static mesh find OnComponentBeginOverlap and press ‘+’

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It will add node like this

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This event fires when your static mesh overlaps with something, then you can cast it to your actor. Other actor is overlapping actor.

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How do you do this the other way around? (as in, the actor detecting if a collisionbox is overlapping a static mesh