I have a player that drops with gravity to the ground and when i click the character jumps, but i can’t seem to destroy the player as soon it hits the ground. Just wanted to have some guidance to how to go about doing this? Thank you.
You mean like fall damage? Or is the ground never walked on? If its never walked on you could maybe make a trigger and scale it to the size of the ground. Probably not the best way but its one solution. If its fall damage, you could have a collision event that happens if the players velocity is over a certain limit from falling.
There should be a Landed Event called by the pawn, you can use that to destroy the pawn or cause damage.
Thank you i will try that.