ue5 how do I destroy actors with a collision in a triggerbox or hitting the trigger box? Using collisions on the actor
as in using a blueprint and having it despawn by collisions
In the actor add a box/sphere/capsule collsion a bit bigger than the actor
in the collision details scroll until you find this:
Click on the 2nd +
And just:
how do i trigger it with trigger box? to delete without pawn triggering it just falling into it.
Just use on component hit event on you actor instead
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