How do I destroy an actor without having to trigger it

ue5 how do I destroy actors with a collision in a triggerbox or hitting the trigger box? Using collisions on the actor

as in using a blueprint and having it despawn by collisions

In the actor add a box/sphere/capsule collsion a bit bigger than the actor

in the collision details scroll until you find this:

image

Click on the 2nd +

And just:

image

how do i trigger it with trigger box? to delete without pawn triggering it just falling into it.

Just use on component hit event on you actor instead

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