I have a looping alarm sound triggered by going through a door. (trigger, do once, play sound attached) but I want this to stop when I destroy an actor.
I have a machine that is set to be destroyed (Triggers and e, gate, destroy actor and attached actors that need destroying, play sound attached).
I would like to be able to destroy the alarm sound when I press ‘E’ at the same time as it is destroyed.
Basically in the game when you destroy this machine the alarm stops going off… how can I do this? simply.
I’m very new to Unreal Engine and the help would be appreciated.
Thanks,