How do I define Event Receive Hit Box Hit targets in a Blueprint?

I have a HUD with 3 different (not overlapping) hitboxes for buttons “A”, “B” and “C”. How should I connect them to “Event Receive Hit Box Click” so the execute on click? I can make one work, but since I can place only one Event Receive Hit Box Click event, I cannot figure it out how can I call the different click on different buttons. How do I select the target for the event?

I am stuck with this for days now and it really bugs me. I am new to UE4 so any help appreciated :slight_smile:

Thank you guys!

See this answer: https://answers.unrealengine.com/questions/87303/how-to-connect-hitbox-buttons-instead-of-keyboard.html