How do I decrease the size of my Blueprints' Size maps? And what is an acceptable amount of Memory and Disk usage for these.

I have a Blueprint (my Gamemode), and every time I add (as variable) two references to two Widget Blueprint the Memory usage in the Size Map increase by 150MB, why is this, do I need to worry about it and how do I fix it to optimize my game (if needed)?

I’d recommend soft object references. Keep in mind when calling on these references at runtime you’ll need to use “async load asset”