I’d like to make a topdown space game with a movement system that feels similar to that of the classic arcade game asteroids.
I’d like W to add a forwards thrust to the player, A,S for ship rotation and unlike asteroids I’d like the S key to apply a braking force to reduce the movement of the player.
Any help would be vastly appreciate, I’m new to unreal and having trouble finding the answers that I need.
variables:
Throttle - is simple for the movement, so when you release your button the ship will travel on
VelocityGrip - is the range how the ship reacts to a new vector input (when rotate and boost)
all others should be self explanatory
and here is the result
hope this helps your on your way
cheers
p.s. what i forgot to mention, the ship is a pawn but it can be a character too if you need a skeletal mesh… this is just a squashed cone
hi,
no problem, if you need any information about the logic, feel free to message me (atm it can take a bit till i can write back, lunch time is over )