Hi,
I’m trying to create GIS and a manager, and I’m at this point trying to take something in viewport and to collect the data into data table, there is any way to do so?
Hi,
I’m trying to create GIS and a manager, and I’m at this point trying to take something in viewport and to collect the data into data table, there is any way to do so?
Last time I checked, Data tables can’t be updated at runtime. Unless you use C++ or a plugin
can I use this plugin for invert method? i mean to record from viewport to data table?
As far as I know, yes.
Would like to share how to add a row to a Data Table that is using blueprint structs.
Unfortunately this only works in editor and can’t do a packaged build with it.
In the header file:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (CustomStructureParam = "Struct"))
void AddToDataTable(UDataTable* inDatatable, FName inRowName, const FString& JsonStructString);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void RemoveDataTableRow(UDataTable* inDatatable, FName inRowName);
In the C++ file
void U::AddToDataTable_Implementation(UDataTable* inDatatable, FName inRowName,const FString& JsonStructString)
{
FString localDatabaseString = inDatatable->GetTableAsJSON();
FString localJsonStruct = JsonStructString;
localDatabaseString.RemoveAt(localDatabaseString.Len()-1,1,true);
localJsonStruct.RemoveAt(0,1,true);
localJsonStruct = ",{\"Name\": \"" + inRowName.ToString() + "\"," + localJsonStruct;
localDatabaseString = localDatabaseString + localJsonStruct + "]";
inDatatable->CreateTableFromJSONString(localDatabaseString);
}
void U::RemoveDataTableRow_Implementation(UDataTable* inDatatable, FName inRowName)
{
inDatatable->RemoveRow(inRowName);
}
Just enable Json Blueprint Utilities Plugin