I’ve been working on a project for a few weeks now and I have created some basic AI using blackboard and behavior trees. Currently the AI will walk up and get in range of you then start shooting but I’m trying to create a more realistic approach to the AI combat.
I want to make the AI be able to:
- Detect if they are in danger or if other AI are in danger. Then proceed to find cover if they are in danger.
- They need to find and shoot from cover when they are in danger.
- Enemies need to not stick on top of each other and have their own path.
- AI needs to determine if a point of cover is taken already or if an AI pawn is already heading towards it
Looking for where to start on researching on this. Have looked through a lot of video tutorials as well as forums. Looking to do something similar to this:FPS/RTS Tactical AI in Unreal Engine 4.0 - YouTube
Thanks!