UE4-5.1 all have media creation options for playing media and flipbook textures, but UEFN has no options for this. I have seen others using them in their islands. I have tried creating them with UE5.1 and migrating them into my project only for them to show up as not supported. So how are people doing this? I need to create a media player or flipbook animated texture for a decal to use.
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If the goal is to get a decal to display a fairly limited number of frames then I would definitely approach this via a flipbook texture and the material editor, in both UE5 as well as UEFN.
Within UEFN the standard material functions right now do not show up in the right click context menu, but they are still there and you can find them in Epic\Materials\Functions in the content browser and then search for flipbook in there.
This tutorial I just Googled shows what the setup in the material editor using this function could look like UE4 – Animated texture using a Flip-Book node – Oded Maoz Erell's CG Log
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