Disclaimer: New to UE, previously worked on Unity and really struggling with the whole Blueprints thing.
I want to create a widget that will display a number of buttons on the screen.
The thing is, the number is dynamic, I want to get it from the user (as the game develops the number will change, affected by user’s actions, so I want a method that will set the variable controlling this).
How the hell am I supposed to do that?? Every guide I find online is basically telling me to add a loop and then in the loop’s body to create an “Add Button” but there is no such thing.
I desperately want to just write it in code and “throw” it on the Canvas Panel (I have a Scale Box inside that should hold all the buttons and stretch dynamically based on the number of buttons added), but I can’t find anywhere how to do it. Moreover, it seems like I can’t find a way to reach the functions I’m creating in the Blueprint via my IDE!
Please help I really wish to understand how to work with UE5 as a developer.
Thanks upfront