I want to create a custom version of the Unreal Engine installer, incorporating my own code changes to the engine, and distribute this to other licensees. How can this be done?
EDIT: NO. THIS IS NOT A DUPLICATE OF THE QUESTION OF HOW TO CREATE AN INSTALLER FOR A GAME.
THIS QUESTION ASKS: HOW DO I CREATE AN INSTALLER OF THE ENGINE.
No, I mean distribute the engine, to UE4 licensees who need my version of the engine and editor, so that they don’t have to build it, which can be difficult for non-technical developers.