How do I create an interactive book with custom images on each page?

I am looking to create an interactive book with unique images on each page that the first person player may scroll through. Ideally the book would be lying on an object and will act as an object that could be interacted with. This is part of a research project to allow individuals an opportunity to virtually experience protected land in the southwest US. These books will contain information blurbs that explain certain natural phenomena to the individual operating the virtual tour.

Any help would be appreciated, thank you.

I would work in this direction:https://www.youtube.com/watch?v=8mQ06kyNGag

Thanks for the feedback. This may have to do if I cannot find something closer to my specifications.

Not sure if this idea is viable/easy for you, but it might be useful:

There are a few parts to making it as realistic as possible, to start with the pages not being completely flat, to achieve this you can put in a mesh that looks like a page of a book when it’s open. If you want to go really crazy you could even create an animation for it that changes it based on where in the book you are…
These meshes will need materials, in this case I would suggest either having one material per page, (irritating but could probably be constructed runtime), or a single texture per book with all pages. As all pages are of equal size you should be able to place them in a square, (power of two on all sides preferably), grid. And then have your materials change UV based on what page is to be viewed.
When it comes to flipping the pages, using two sets of meshes, one for the currently shown page, and one for the new page. Then use animations to “flip” between them. When starting the animation also update the texture/material/UV as needed.
The major issue I’d worry about is depth conflicts, to handle this you may need to move the “old” page down a little before removing it after the animation is complete.

There are obviously many other ways to solve it, but this seems to me a relatively simple way of getting a realistic looking book.