I’m having trouble creating an interatable fire in UE4.
Here is my blueprint code below:
As you see it is very simple but for some reason does not work
I want to change the flipbook from unlit logs to lighting lights but it will not change in game.
I’m also having a secondary issue where in the preview of the game the fire disappears after approx 3 seconds.
Any help will be very much appreciated
Yes, try using the Print to Screen node, just before you call the SetFlipbook node, in order to check that the node is being called, that might just be one of the problems.