How do I make an imported 3d model or animation, move around the map looking for the player to catch him, taking into account the visualization dead spots that the enemy will have (He can’t see behind his back, that’s obvious). I have this doubt and I don’t know how or where to follow a guide to be able to do it, I have several models that I want to move and I can not.
Search for Pawn Sensing
on YT.
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Hey @Joshy_Andoni! Welcome to the forums!
Here’s the documentation hub on AI for reference during your journey!
And here’s a good series on AI building that covers exactly what you’re looking for!
Disclaimer: This link is not affiliated with Unreal Engine, Epic Games, or their partners.
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